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CompendiumGauge Options

Gauge Options

Table of Contents

Intro

This page is for information about the various gauge types available in SDVX. The 2 main gauge types are EFFECTIVE RATE and EXCESSIVE RATE which are available during normal play. The other gauge types are only available in certain gamemodes or unlock systems.

EFFECTIVE RATE

Starts at 0% and requires completing the chart at 70% or greater to clear.

Also referred to as normal gauge.

EXCESSIVE RATE

Starts at 100% and requires completing the chart without reaching 0% to clear.

Also referred to as hard gauge.

PERMISSIVE RATE

Starts at 100% and requires completing the chart without reaching 0% to clear. Notably easier than EXCESSIVE RATE as it carries over across 3 charts. The charts played with this gauge will not be granted a clear medal.

Only available during SKILL ANALYZER.

DIVINE RATE

Starts at 100% and requires completing the chart without reaching 0% to clear. Notable for only increasing on S-CRITICALs and decreasing on NEARs.

Only available during SKILL ANALYZER.

HEXATIVE RATE

Starts at 100% and requires completing the chart without reaching 0% to clear. Difficulty of this gauge can be adjusted by selecting a HEXA RANK which ranges from 1-5. Rank 3 is only slightly easier than EXCESSIVE RATE with 4 and 5 being more difficult.

Only available during HEXA DIVER.

Alternative Rate System (ARS)

An option used in combination with EXCESSIVE RATE or HEXATIVE RATE under certain conditions. Prevents failing out from a chart by switching to EFFECTIVE RATE upon reaching 0%. The gauge amount given in this scenario will be the same as if you played with EFFECTIVE RATE to begin with.

Gain/Loss Breakdown

  • Chips are BT and FX chip objects
  • Hold and laser objects have ticks which are judged individually
  • T: Unknown but fixed value regardless of chart
  • n: Varies per chart: (total chain amount) + (# of chips and slams) * 3
  • H: HEXA RANK
S-CRITICALCRITICALNEARERROR
Gauge Type

Chips

Slams

Holds

Lasers

Chips

Slams

Holds

Lasers

Chips

Chips

Slams

Holds

Lasers

EFFECTIVE
+4T/n
+T/n
+4T/n
+T/n
+4T/3n
-2.00%
-0.50%
EXCESSIVE
-9.00%
-2.25%
PERMISSIVE
-3.40%
-0.85%
HEXATIVE

H = 5: -1.00%

H ≤ 4: +4T/3n

-2.00% * H
-0.50% * H
DIVINE--
-1.00%
-5.00%
-1.25%