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Radar

Table of Contents

Intro

There are currently 2 radars in the game. One on your profile and one for every chart in the game.

Each chart has its radar, as shown in the image above. Radar is made up of 6 parts. Notes, Peak, Tsunami, Tricky, Hand Trip, One Hand. Each one of these represent different skills. The higher the bar is toward that skill, the more of that skill is prevalent in the chart.

Radar types

Notes

Notes are measured by how many notes there are compared to how long the song is. A song with a bunch of notes will be higher, while a song with a bunch of lasers or one-hand patterns will be less.

Peak

The peak density of notes. If there is a chart with one section have a really dense note section, this will be higher.

Tsumami

This represents lasers. The more lasers, the higher this will be on the radar. For mainly laser charts, you can tell by the Tsunami section in the radar being super lopsided.

One Hand

Self explanatory. Measure of how many notes need to be hit with one hand. Meaning you are controlling a laser with one hand and notes on the other.

For examples, see One-hand in charting patterns

Hand Trip

How many notes need to be hit on the other side of the controller. For example, cross-handing a laser, hitting BT-A or BT-B with your right hand, and hitting BT-C or BT-D with your left hand.

For examples, see Hand-trip in charting patterns

Tricky

Catch all for anything else not mentioned. This is generally speed changes, jacks, spins, gimmicks, etc.

Profile radar

There is also a profile radar, only viewable when you card in and look at your profile, and at the end of the credit screen. This is a separate system similar to VF. It takes your best 50 of each category and measures that.

Note that this system and the equation it uses are not well known. The main thing that is known about it is that it uses EX-Score and not normal score.