Skip to Content
CompendiumTiming Windows

Timing Windows

Table of Contents

Intro

This page is for information about the timing windows of the official SDVX game and its simulators. All of these versions have CRITICAL, NEAR, and ERROR judgements, but only the official game supports S-CRITICAL. Note that this information is for chip objects only as the timing windows of laser slams and starts/ends of holds are unknown.

These values are measured in milliseconds (ms) and are windows (indicated by ±), meaning a judgement with a timing window of ± 40 ms allows you to hit within 40 ms on both sides (early or late):

-40
-30
-20
-10
0
+10
+20
+30
+40
Any hit within this window is valid

Arcade/Konasute (コナステ)

JudgementWindow
S-CRITICAL± 20.8 ms
CRITICAL± 41.6 ms
NEAR± 150.0 ms
ERROR?

Simulators

Unnamed SDVX clone (USC)

JudgementWindow
CRITICAL± 46 ms
NEAR± 150 ms
ERROR± 300 ms

These are the default timing windows but they can be adjusted in-game.

K-Shoot MANIA (KSM)

JudgementWindow
CRITICAL± 43 ms
NEAR± 113 ms
ERROR± 260 ms