Timing Windows
Table of Contents
Intro
This page is for information about the timing windows of the official SDVX game and its simulators. All of these versions have CRITICAL
, NEAR
, and ERROR
judgements, but only the official game supports S-CRITICAL
. Note that this information is for chip objects only as the timing windows of laser slams and starts/ends of holds are unknown.
These values are measured in milliseconds (ms) and are windows (indicated by ±), meaning a judgement with a timing window of ± 40 ms allows you to hit within 40 ms on both sides (early or late):
-40 | -30 | -20 | -10 | 0 | +10 | +20 | +30 | +40 |
---|---|---|---|---|---|---|---|---|
Any hit within this window is valid |
Arcade/Konasute (コナステ)
Judgement | Window |
---|---|
S-CRITICAL | ± 20.8 ms |
CRITICAL | ± 41.6 ms |
NEAR | ± 150.0 ms |
ERROR | ? |
Simulators
Unnamed SDVX clone (USC)
Judgement | Window |
---|---|
CRITICAL | ± 46 ms |
NEAR | ± 150 ms |
ERROR | ± 300 ms |
These are the default timing windows but they can be adjusted in-game.
K-Shoot MANIA (KSM)
Judgement | Window |
---|---|
CRITICAL | ± 43 ms |
NEAR | ± 113 ms |
ERROR | ± 260 ms |