Unlocks
Table of Contents
Intro
Unlocks in Konasute are different and most of what is said here doesn’t apply. The only unlock system in Konasute is Blaster Gate.
If you plan to go on a big unlocking session, it is highly recommended to get the Blaster Pass as it makes unlocking stuff much faster and will save a lot of money.
There are multiple different ways to unlock songs. Unfortunately, it can sometimes be hard to find a specific way to unlock a specific song. You can often find how to unlock a song by googling it and finding the remywiki. At the bottom, it will say how to unlock it.
This page will go over what all the unlocks are, what they all mean, and how to use them.
For a good guide on how to use all unlocks, you can check this sheet here .
Blaster Gate
Blaster Gate songs are locked away in the Blaster Gate folder. Songs that are locked by a blaster gate can be seen on the main song selected with a lock system. To open and unlock a song from this folder, you have to fill up the blaster gauge. This is shown at the end of a song here.

After this bar hits 100%, you can go into the Blaster Gate folder and play the song you would like to unlock. Unless you have the blaster pass, you have to clear the chart to unlock it. Clearing the higher difficulty will also unlock the lower difficulties.
No matter if you pass or fail, your Blaster Gauge will go back to 0.
If you fail to clear the song 15 times, it will automatically unlock no matter if you pass or fail.
Omega dimension
Omega dimension works the same as Blaster Gate, except that it is in a different folder.
Hexadiver
Hexadivers is one of the exceed gear unlock system. After your blaster gauge is 100% of you can access this folder. Each Hexadiver is a separate folder containing 7 charts with a 20 at the end.
When first going into a hexadiver, there will only be 3 songs available to unlock. New songs will show up after other songs are unlocked.
Each song has 10000 HP. You unlock the difficulties of the chart after hitting the HP thresholds of 1000 NOV, 2500 ADV, 5000 EXH, and 10000 MXM. Playing on higher difficulties lets you do more damage. Also, you can only unlock up to the difficulty you are playing. For example, if you play the EXH, you can’t do more damage or go past the EXH threshold of 5000 meaning you can’t unlock the MXM.
After selecting a chart, you will choose how difficult you want your gauge. The higher the difficulty, the more damage you do, but the harder it is. In general, HR4 is around Excessive and HR5 is even harder than that.
Hexadivers before Akasha have certain changes only applied to them. Specifically Hexadivers 1-9 from 幻想御伽篇
to 彩虹の銀幕篇
. These changes are
- HEXA BLASTER: You can play Hexa Diver multiple times on a single credit.
- HEXA CONTINUE: If you fail out of a song, your blaster energy is not consumed.
- HEXA OVERDRIVE: Each time a Hexa diver song is cleared, a dmg multiplier is added. This is reset every day
HEXA OVERDRIVE multiplier. Resets every day.
Hexa Overdrive Multiplier | Initial | Once | Twice | Three | Four | Five |
---|---|---|---|---|---|---|
With Blaster Pass | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 |
Without Blaster Pass | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
All in all, for the first 9 Hexadivers, here is about the dmg you would do.
Hexadivers before Akasha with max multipler | HR1 | HR2 | HR3 | HR4 | HR5 |
---|---|---|---|---|---|
Dmg on MXM | 3000 | 3750 | 5250 | 7500 | 10000 |
Dmg on MXM with Blaster pass | 4000 | 5000 | 7000 | 10000 | 10000 |
For Hexadivers after HeaveИ’s Rain (Akasha and above), here is the DMG you would do.
Hexadivers after HeaveИ’s Rain | HR1 | HR2 | HR3 | HR4 | HR5 |
---|---|---|---|---|---|
Dmg on MXM | 2000 | 2500 | 3500 | 5000 | 10000 |
Dmg on MXM with Blaster pass | 3000 | 3750 | 5250 | 7500 | 10000 |
Tama Adventure
Tama Adventure is the new unlock system for Exceed Gear. Before a credit, you will choose what song you would like to unlock. You can change what song you are trying to unlock in your room before you go to song select. Each song will have a certain amount of points you need to unlock it. You get points by either completing the missions or just playing. You will unlock lower difficulties at different point thresholds.
At the end of a credit, your points are tallied up and it goes to unlock the song. The amount of points you need is different based on the difficulty. Blaster pass, Blaster start, and premium time all give you more points.
Each song has a quest that you can do to give you bonus points. You can find what these quest are at the bottom of the screen during song select. These are in Japanese so it is recommended to look at the unlock guide to see what they are.
Each quest doesn’t give you a set amount of points when you do them, rather it increases the amount you get per song every credit.
For each song, you get 3 points + the number of missions you completed. For example, if you completed 3 missions and just did a song, you would get 6
points for that song.
Multipliers applied after credit
Multiplier | How much bonus |
---|---|
Blaster Pass | +5 |
Premium Time Start | 1x |
Blaster Start | 2x |
Megamix Start | 2x |
Note that Megamix only counts as one song.
Event unlocks
Event locked songs are time-gated. Every once in a while they come back. There are multiple different event unlocks styles for event songs.
This does not include every event, just the most common ones you will see. Rarely, they will create a new event for unlocking songs.
Stamp
This is usually the most common event. Each song has a certain amount of stamps you need to obtain. You gain stamps at the end of your credit. You get 1 stamp for a standard start, and 2 stamps for anything else. (This sometimes changes, but usually, any thing that costs more money to play will give you 2 stamps).
Arena Shop
Every once in a while, the Arena shop will open that contains different songs and sometimes crews. These are mostly XCD. You purchase these songs with AP. AP is a currency only available while the arena shop is open. You gain AP at the end of a credit depending on what you choose.
AP | Without Blaster Pass | With Blaster Pass |
---|---|---|
Light start | 200 AP | 1000 AP |
Standard Start | 240 AP | 1200 AP |
Premium Time Start | 400 AP | 2000 AP |
Blaster Start | 400 AP | 2000 AP |
Megamix Battle | 500 AP | 1000 AP |
Any Battle | 500 AP | - |
Ranked Match | 1000 AP | - |
Ultimate Match | 1200 AP | - |
Triple Tribe/Crossover
A trible tribe or also a crossover event is usually a crossover between SDVX, DDR, and IIDX. Sometimes, one of the games isn’t in it. This event involves filling up a bar for each game to unlock songs. You have to play the different games to unlock certain songs, and can’t unlock the final song until you max out all the bars.
NEMSYS ARENA World Hexathlon Event
Currently, this event is going on with no end date. This event is a little bit different with you needing to play and clear every BPL S3 song before hexathlon came out. Any difficulty works in any order. The list is
- We Are All The Dreamer
- Double or Nothing
- Crawl Out Immortal
- トリコエリヌム▽コンチェルト
- 群青纏う朱の槍
- CHOVERY GOOSE!!!
- V!LLA!N
- TOYBOX CANNØN=͟͟͞ Σ≡=。゚:*.:+。.☆
- ON THE WORLD
- 花火のおもちゃ箱
- イグジスター
- La Nostra Storia!
- グリーディ・スターズ!
- Di-Da-De-Doo
- Break Through Δpex
- LOVE TONIC
- Inevitable Magic
- Ars Magna
- 異次元の孤独~カナタノキミヘ~
- SΛMVICΛ
- MΔX FLAVØR
- Xeno Gravity
- Cuz we <3 this Game